The creators behind every one of our educational games — educators, designers, developers, and passionate gamers united by one mission.
The faculties who innovate the way of learning, enrich the people lives with creative solution, and nurture community development in a fun way.
Assistant Professor at SBM ITB specializing in game-based learning and human capital. Passionate about designing engaging learning experiences that bridge academic research with real-world business practice.
Lecturer at SBM ITB and co-founder of the Laboratory of Educational Games. Passionate about people and community development, leveraging game-based approaches to create meaningful learning and social impact.
Dr. Yuanita Handayati is a faculty member at SBM ITB, where she serves as the Director of the MBA Program. She specializes in operations and supply chain management, gamification, and sustainability, with a strong track record in research, teaching, and developing innovative game-based learning approaches.
Game creator at the Laboratory of Educational Games (LEG), SBM ITB, specializing in the development of educational games. Actively participates in game testing to enhance gameplay quality, user experience, and learning effectiveness.
Game Programmer at the Laboratory of Educational Games (LEG), SBM ITB, with experience developing educational and simulation games using Unity 3D. Actively contributes to research and development (R&D), transforming innovative concepts into engaging game-based learning experiences while supporting gameplay design, implementation, and iterative improvement.
Game Creator and Game Tester at the Laboratory of Educational Games (LEG), SBM ITB. Contributes to the design, development, and playtesting of educational games to ensure engaging and effective learning experiences. Also actively facilitates game sessions and accompanies visitors during educational and corporate group visits to SBM ITB, guiding participants through interactive game-based learning activities.
UI/UX Designer at the Laboratory of Educational Games (LEG), SBM ITB, specializing in user interface and user experience design for both board games and digital games. Actively contributes to research and development (R&D), creating intuitive, engaging, and player-centered designs that enhance learning experiences and gameplay.
Game Creator and Game Tester at the Laboratory of Educational Games (LEG), SBM ITB. Contributes to the design, development, and playtesting of educational games to ensure engaging and effective learning experiences. Also actively facilitates game sessions and accompanies visitors during educational and corporate group visits to SBM ITB, guiding participants through interactive game-based learning activities.
Active as a lecturer, technopreneur, mentor, and consultant. Experienced in Design Thinking, Scrum, and Gamification. Currently delving into the study of Renewable Energy.
Noorhan Firdaus Pambudi is a lecturer at SBM-ITB with doctoral degrees from the University of Stavanger and SBM-ITB. His research focuses on circular economy business models, plastic waste management, and multidimensional sustainability, using methods such as system dynamics, agent-based modelling, case studies, and statistical analysis.
Shimaditya Nuraeni is a lecturer at SBM-ITB with a background in psychology, management science, and engineering. Her work focuses on work-life balance, behavioral decision-making, systems thinking, hybrid work, and digital transformation. She is also passionate about applying systems thinking in K-12 and vocational education.