WHO WE ARE

Through a believe and understanding of playing as a platform of learning, the laboratory of educational games (leg) seek to embed business and management knowledge and state of the art technology within games that is used for business education and business process engineering. With broad ranging knowledge of our members, leg has resources allowing the development of board and card games, role playing games, games for designing and executing business process, and digital embedded game using web, apps, and virtual reality media. Our education games utilize knowledge of human cognition, operation and corporate performance, business risk and finance, decision making, negotiation, business strategy, entrepreneurship and related topics in business and management.

As a part of School of Business and Management Bandung Institute of Technology (SBM ITB), LEG provides a space for faculties and students to innovate learning process, collaborate in research, and nurture community development in a fun way. With the moto of acitya kaharsa wijaya (knowledge, fun, excellence), we innovate the way of learning, enrich the people lives with creative solution, captivate esteemed students and partners lives with joy and jubilance.

OUR PROGRAMS

  • Development of board, card, and digital education games.
  • ntegration of business and management training with educational games.
  • Gamification of a business process.
  • Joint research and publication in the field of gamification.
  • Contributing to creative economy development trough community services.

LEARNING PROCESS METHOD

GAME BASED LEARNING

Game-based learning is training that uses game elements to teach a specific skill or achieve a specific learning outcome. It takes your core content and objectives and makes it fun.

LEARNING PROCESS METHOD

GAMIFICATION

Gamification is the application of game mechanics in a non-game context to promote desired behavior and drive learning outcomes. Such as think points, badges, leader boards and incentives.